Project Description
Robotics and Coding
In this exciting workshop, students will work in pairs to build and program real robots. Our
robotics kits will keep students engaged from beginner to advanced, and teachers may learn
something too! This workshop uses a pen-and-card-based programming system, so no
computers are required. Robots can also be programmed with Scratch if laptops are available.
Level: Suitable for Year 1 to Year 6 / Stages 1 to 3
Duration: Available in a 90 minute format and available as a series.
Numbers: Each workshop can cater to a maximum of 30 children. However, smaller groups have better access to equipment and the facilitator.
State: AVAILABLE IN VIC & NSW
Pricing
$550 + GST for one 90 minute workshop
$2,600 + GST for five 90 minute workshops
$4,000 + GST for eight 90 minute workshops
Travel surcharge also applies based on location
Activities
Single workshop | 1 x 90 minute session
Build and program a robot using lights, sensors and motors. This is our taste tester workshop where students will build and program a robot and experience the excitement of robotics! This workshop can be upgraded to a series, because we guarantee they will want more!Half term |5 x 90 minute sessions
We have packed all the fundamentals into this 5-week robotics crash course. A new topic is covered each week (outputs, inputs, motors, mechanics, programming logic) putting it all together in the final week!Full term | 8 x 90 minute sessions
This series is for students who want the full package! Each component will be covered in its own session, allowing for a more slow and steady pace, and giving students all the tools they need to create their own bot in the final session. This is a more in-depth look at robots, the parts used to make them, and the programming needed to bring them to life. In this series, we cover the following: introduction, lights, contact sensors, motors, gears, sound, infrared sensors, mechanical linkage, programming, logic, and build your own!
Learning Outcomes
How robots can be used to help improve our lives.
Robots combine mechanics, electronics and programming in one system.
Robotics requires troubleshooting, problem-solving and collaboration.
Robots are made using electronic components including lights, motors and sensors.
Learning the difference between an input and output (i.e., sensors and actuators).
Robots often use mechanical systems including gears and bar linkages.
There are many ways to solve a problem using robotics.
Victorian Curriculum Links
- Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems (VCDTCD017)
- Develop digital solutions as simple visual programs (VCDTCD033)
- Identify and explore digital systems (hardware and software components) for a purpose (VCDTDS013)
NSW Curriculum Links
Identifies the components of digital systems and explores how data is represented (ST1-11DI-T)
Describes how digital systems represent and transmit data (ST2-11DI-T)
Explains how digital systems represent data, connect together to form networks and transmit data (ST3-11DI-T)
Australian Curriculum Links
Recognise and explore digital systems (hardware and software components) for a purpose (ACTDIK001 – Scootle)
Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems (ACTDIP004 – Scootle)
Identify and explore a range of digital systems with peripheral devices for different purposes, and transmit different types of data (ACTDIK007 – Scootle)
Implement simple digital solutions as visual programs with algorithms involving branching (decisions) and user input (ACTDIP011 – Scootle)
Explain how student solutions and existing information systems meet common personal, school or community needs (ACTDIP012 – Scootle)
Plan, create and communicate ideas and information independently and with others, applying agreed ethical and social protocols (ACTDIP013 – Scootle)
Examine the main components of common digital systems and how they may connect together to form networks to transmit data (ACTDIK014 – Scootle)
Define problems in terms of data and functional requirements drawing on previously solved problems (ACTDIP017 – Scootle)
Implement digital solutions as simple visual programs involving branching, iteration (repetition), and user input (ACTDIP020 – Scootle)